Tuesday, March 15, 2016

Samsung VR headset Entrim 4 d ears don t faint

  Yesterday, at the SXSW Music Festival South by Southwest, Sony has brought two black technology, one is the desktop with augmented reality capabilities, the other one is the Concept of n, it is a smart device with voice interaction capabilities, can also act as a headset.

  Today, Samsung's turn to show at the South by Southwest, Samsung research lab also has a project called C-Lab. It gave us a Entrim 4D headphones, and accurate it is a VR (virtual reality) parts, you can have user-perceived sound changes brought about by the movement, thereby enhancing virtual reality experience. Just Cavalli iPhone case

  Why make a user feel the sound changes the sport. This is because, most of the current VR device is experienced through the eyes of, although we can "see" and "feel" of the object is in motion, but in fact, the body is still, this movement of visually and physically still form a contradiction, this user feel dizzy and sick.

  Samsung Entrim 4D headset combination of vestibular stimulation and computer algorithms, the synchronized electrical signals are passed to the nerves in the ear, and synchronized with the moving picture on the screen, enabling users to produce immersive feeling.

  It can not only responsible for the hearing of the cochlea in the inner ear, and is responsible for the balance of the vestibular. Which can make you feel you're sense of movement.

  Entrim 4D headphones is through electrical stimulation of the inner ear, making it think that the player really is in motion. In this way, people can have more realistic VR experience, and does not feel faint.

Samsung VR headset Entrim 4 d: ears don't faint

  Entrim 4D creative director Steve Jung said: "virtual reality to experience not only with our eyes. By Entrim 4 d, we want people to use VR--that is the way to experience it all. " Just Cavalli iPhone 5S case

  Steve Jung also said that in addition to allowing users to "full" experience outside the VR, Entrim 4D headphones through the simulation exercise can also eliminate the Vertigo of VR equipment. This technology is still in the development stage, when consumers have yet to be confirmed.

  VR for the future direction of development of science and technology, now many VR devices are not mature enough, some devices may cause dizziness, which became the current VR equipment defects.

Samsung VR headset Entrim 4 d: ears don't faint

  All VR products on the market are almost unavoidable Vertigo as a problem, even if the industry's top tier of Oculus Rift cannot fundamentally solve the problem. In the virtual environment, people see their move or rotate on the monitor, and their real-world movements, and rotation is not uniform, then the brain will think this is a BUG and started feedback "error", so we got uncomfortable.

  This phenomenon needs to first-person perspective is especially common in the sport system. Had mountain car and shooting game this completely immersed of VR experience, are is to first person perspective, frequently in virtual scene move of, so is easy appeared such Vertigo of situation, addition worth a mention of is, display refresh rate low, and user track series enough precision,, also will led to Vertigo nausea of situation, currently VR in primary stage, many equipment of technology adjustable school are not very rigorous, so will Halo.

  After Entrim 4D headphones, ear with it, may not faint again.

[Article correction]

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Tags: Science and technology

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